|It's RoboCop. The game of a movie also called RoboCop.|
Developer/Publisher: Data East
Year Released: 1988
Also released on: Amstrad CPC, Atari ST, Commodore 64, Commodore Amiga, Apple II, DOS, MSX, Nintendo Entertainment System, Nintendo Gameboy, TRS-80/Tandy Color Computer, ZX Spectrum
|RoboCop fires fried chickens at some bloke in a window.|
|The video shop here has a rather extreme way of getting back unreturned VHS rentals|
|Oooof! Right in the conkers!|
|A damsel in distress calls for help. Meanwhile man in a window is keeping watch.|
|Not enough space in the van? Just ride on its roof.|
|Rather than using the crusher thing to crush cars, this junk yard gets people to jump on them. It's slower but much cheaper.|
|Throwing a balloon at the Hulk.|
The action in RoboCop takes place over seven levels, interspersed with a couple of bonus levels. The game remains pretty much the same throughout. RoboCop wanders through the levels shooting just about anybody who gets in his way, bar a few hostages who he can free by shooting their captors. He can fire in eight directions: up, down, left, right and diagonally. When up close with an enemy, he can give them a smack with his metal-clad arm. RoboCop's standard gun has unlimited ammo, but he can pick up collectables to enhance his weapon. These do things like fire laser-like bullets, multi-directional ammo and the usual kind of stuff. However, these usually come with limited ammunition. There's always a downside to your fun, isn't there? RoboCop can also pick up other guns with more explosive and devastating firepower. Enemies fire at you from all directions and different enemies have different attacks. You'll get used to the attacks quickly, but things also become relentless quite quickly with numerous enemies positioning themselves everywhere. They aren't difficult to defeat, but it's clearing them all off the screen that's the issue. Even so, with a bit of skilful firing, ducking and diving, you can put paid to their hostilities in quite a satisfying way. A boss battle awaits you at the end of each level. Again, once you've learned the patterns and their weak points, defeating most of them isn't difficult, although some of the later ones really do hammer your power bar. During the boss battles, you can also see your enemy's power bar, so you know how close your are to defeating it. This is the earliest game that I have seen this feature in. Or maybe Castlevania was earlier?
|My, what a big ball you have.|
A bonus level features twice in the game. This is a chance to earn some extra points, get some target practice and increase your power capacity. The bonus level takes the form of a shooting gallery with you simply having to fire a targets within a set time limit. It's nothing too challenging, or that exciting to be honest.
|Target practice. Not a lot else to say really.|
|Man in the window has got his pals to help out.|
|There appears to be some kind of weird orgy happening on floor 4F. Better stay where you are Robocop.|
|That's one big tin opener.|
|CCTV is a bit over the top here. But that little city model looks cute though.|
|Reminds me of a meeting room at work. Without the deadly|
robot though. And less of a view.
The opening parts feel suitably cinematic and set the scene well. There are screens that tell the story but blink and you'll miss them.
Detailed, crisp and well animated graphics. The last few levels are a bit of a let down though.
Great. The game features a great soundtrack and high quality sound effects.
Instantly playable but RoboCop does feature some frustrating elements which prevent it from being amazing. The last few levels are tedious and ruin a good build up.
A solid arcade game, and a good movie tie-in. Not perfect, and it's not something that you'd regularly return to, but it's fun when you do.