More fun with rocks and diamonds.
|9 diamonds all for me!!!|
As for sounds, the title music is quite unique, not memorable in the slightest, but again seems to fit the game. There is no in-game music, although having now played versions that do have music during gameplay, I prefer it without. Rockford sounds like he's sniffing his way through the levels, rather than digging the dirt out of the way, although the falling rocks have a satisfying rumble and crunch to them, and falling diamonds have a nice tinkling effect as they fall. Like the graphics, the sounds aren't amazing, and don't demonstrate any of the funky effects that the Commodore 64's fabled SID chip was capable of, but they really do fit the game.
|Those square things next to the diamonds are fireflies. Oh yes.|
For a relatively early game, Boulder Dash packs a great variety of gameplay elements into it. It's a great combination of a puzzle game and an arcade style game and everything in it just feels right. I think what makes the game quite appealing, and could be quite an interesting topic of research, is the whole idea of being able to be destructive, but at the same time to collect as many diamonds as possible. Quite often, not all the diamonds are required to complete a level, but I think it could be quite interesting to see if an element of greed might encourage people to attempt to get them anyway. It's no wonder that the game is still regularly rereleased today, and it makes me wonder why it's taken me so long to discover it.
*Apparently, Boulder Dash first came out on the Atari 800. However, as that computer was pretty much non-existent here in the UK, I've decided to ignore this fact.