CarVup's title screen |
Format reviewed: Commodore Amiga
Developed by: Core Design
Year of original release: 1990
Also available on: Atari ST
Available now on: Nothing
Core Design are perhaps most well known for creating the Tomb Raider games. By combining 3D action adventuring with puzzle solving and introducing a young lady with a massive pair of bazookas as its main character, Tomb Raider was an instant hit. Undoubtedly, the presence of Miss Croft alone probably helped shift a few copies. The success of the Tomb Raider games means it's all too easy to forget what Core Design did before Lara Croft blasted her way into the bedrooms of teenage boys across the world. So, this seems like as good an opportunity as ever to refresh our memories.
Before Tomb Raider's appearance and Core Design's resultant 32-Bit world domination, the Derby-based outfit were perfecting their art on the home computers of the 16-Bit era. They produced games aplenty for the Commodore Amiga and Atari ST, and even dabbled a bit in games for consoles too. Products included Chuck Rock, Rick Dangerous, Thunderhawk, Jaguar XJ220, Corporation and Asterix amongst others. Today's game of choice is CarVup, a title released in Europe only (apparently) for the Commodore Amiga and Atari ST in 1990.
He flies like a bird in the sky. That's a song, isn't it? |
Instructions! Instructions! Get yer instructions here! |
Towards the bottom of this screen is Turbo. Turbo is evil. |
Defeating the enemies can be done by collecting weapons which drop from the sky on each level. There is quite a variety of weapons which mostly appear to resemble car parts. Most of the weapons are deployed automatically when an enemy comes into position. For example, if you have the gun and are driving towards an enemy, the gun will fire. Another weapon will destroy an enemy above you, so if you drive under it, it will release and fire at them. Weapons can also be deployed by pressing space.
Those ghosts look awfully familiar. |
There are no end of stage bosses. The sixth level in each stage is just an opportunity to collect points. The only boss is on the final level and takes the form of a head bouncing around it, and can be defeated using weapons that appear during the battle.
Somebody isn't happy. |
Brrrr,,,, the Ice Age was a cold time. I'm sure some of the graphics in this level also appear in Chuck Rock. |
CarVup is a great computer game. It is incredibly easy to pick up and there is something satisfying about having to cover all ground to clear each level. It's a completionist's dream, although the never-ending appearance of fruits might send you crazy if you have particularly obsessive completionist tendencies! As each level is quite short, it really is just a case of covering all the ground as quickly as possible, taking out enemies en route and so on. As it is basically the same thing throughout, the game risks become dull, but the short levels and changing themes prevent this from happening. It starts off easy but gets quite challenging with you having to keep your eyes peeled to make sure you don't accidentally jump into an enemy when finding parts of the levels to clear. It really is a game which represents its era very well. So, if you're looking for a Core Design game that doesn't feature a lady with a pair of excessively large boobs as its main selling point, then it might be worth taking CarVup for a spin.
Hilarious joke ahoy! |
RATINGS
Presentation: 85%
A static title screen, a list of instructions and controls and a high score table are all the game has intro-wise, with short animated intermissions between levels. They're all neat and polished and do the job well.
Graphics: 90%
Colourful, crisp and bright. Varied sprites and attractive levels make the game look great.
Sound: 90%
Three fantastic in game tracks and some intro music, or great sound effects with sampled speech are all a treat to the ears.
Playability: 85%
Fun to play, simple to get into to with good responsive controls.
Overall: 87%
Pure 90s style fun
VIDEO FROM CLASSIC GAMING UK'S YOUTUBE CHANNEL
View CarVup in action here: