Showing posts with label TV Tie-in. Show all posts
Showing posts with label TV Tie-in. Show all posts

Friday, 19 July 2013

Neighbours (Commodore 64) - TV Tie-ins: Number Two


Don't come the raw prawn with me, ya flamin' gallah!
Game: Neighbours
Format: Commodore 64
Developer: Impulze
Year Released: 1991
Also released on: ZX Spectrum, Atari ST, Commodore Amiga
Now available on: Nothing






Neighbours, everybody needs good Neighbours. With a little understanding, you can find the perfect blend. And so on. Back in the late 1980s and early 1990s, everybody watched Neighbours. They might not admit it but, every evening at 5.35pm, after Children's BBC had finished, millions of people tuned their television sets to BBC One to find out what the residents of Ramsey Street had been up to. This was the era of Madge and Harold, Mrs Mangle and Bouncer, Jim, Paul and Lucy Robinson, Helen Daniels, Jane and Mike (played by Guy Pearce) and of course, Scott and Charlene, played by a young Jason Donovan and Kylie Minogue. The show was so popular that in one year the entire cast were invited to star in the Royal Variety Performance, and a range of merchandise was produced to cash in on its success. There were annuals, board games, jigsaws and computer games. As this website is dedicated to old video games, we'll focus on the computer game version of Neighbours, specifically the Commodore 64 version. Maybe I should start Classic Annuals UK where I could look at old annuals. Before we continue, let's remember the Neighbours theme tune and opening credits.



Ah! Memories! So, how do you transfer a soap opera into a computer game? Easy! Turn it into a racing game! And to ensure it accurately reflects the fact that it's based on a soap from the land down under, include kangaroos and emus as some of the obstacles. Strewth, there's no stereotyping in this game!

Scott appears to be getting over-friendly with a kangaroo.


G'day! Welcome to my garage.
The game opens with a SID rendition of the show's theme tune and a rather plain intro screen. I guarantee you that you'll sit and listen to the full theme tune while trying to remember the words to it. Or maybe that's just me. Afterwards, you pay a visit to Scott Robinson's garage. This is where you can pick from up to four other Ramsey Street residents to be your competitors and either a slow, medium or fast skateboard. There is also a small car and a kangaroo on the floor of the garage, partially covered by a sheet. As we know, every Australian keeps a kangaroo in their garage. Usually next to their barbecue, a crate of Fosters, a boomerang, and a hat with corks dangling from it. You can choose to cover the car or kangaroo with the sheet if you wish. Concealing them will prevent them from appearing in the game.

The characters you can pick as competitors are Lenny (who?), Henry, Matt (not sure who he is either) and Mike. Apparently Lenny could be Charlene. I don't ever recall her being called that but according to a Neighbours website, it was her nickname. You learn something new everyday, don't you? As the game was released in 1991, I don't think Mike, Henry, Scott or Charlene were still in the programme then. I even think their pop careers had taken a nose-dive too by then.

Rack off you dag. Bouncer appears to be in this screenshot. The filthy mongrel!


Scott meets an emu in Ramsey Street. Crikey!
After you've chosen your opposition, a skateboard and decided what to do about your kangaroo, it's time to hit the road. It seems that in a long-forgotten episode, the Ramsey Street youngsters have been out and turned said street into a race track. They also appear to have rearranged the street, making it appear more like a maze than the cul-de-sac familiar to viewers of the TV show. Yourself as Scott Robinson and your competitors line up and begin racing. Rather bizarrely, each competitor has a different mode of transport. You use the skateboard that you picked earlier, and another of the racers also uses a skateboard, but the other competitors use a go-kart, bicycle and what looks like a lawnmower. Not that it really makes any difference to the race itself. Movement around the course is quite fluid although a bit fiddly at first, especially when taking corners. The idea of the game is simply to come first in the race, but making life more difficult are obstacles and the fact that you have to ride through pairs of markers. If you miss the markers, you need to go back on yourself to go through them. Depending on what you did in Scott's garage with your sheet, the obstacles include Mrs Mangle's dog Bouncer, Mrs Mangle herself, open manholes and manhole covers, and kangaroos. Oh yes, not only does every Australian keep a kangaroo in their garage, they also roam suburban streets. Here's a quick fact. In Neighbours, Bouncer, the dog, was paid more than the human actors! He was actually called Bouncer in real life too. That's two things I've learned today.

The best way to describe the gameplay is that it's a cross between Micro Machines, Paperboy and Horace Goes Skiing (or any skiing sim for that matter). Colliding too often results in you losing energy, with your energy bar represented by the Neighbours logo which loses colour as it depletes. If you win the race, you go onto another race where you face more obstacles and hazards, a redesigned street, and pairs of markers that are harder to get through.

I believe this was Lassiter's and Daphne's coffee shop. And that's Australia either side of it in case you need reminded where Neighbours was set.

The race itself is quite fun, but also frustrating. Collisions happen regularly, forcing you back a bit, and break up the flow of the game. If I was any good at the game, this probably wouldn't be a problem. The main problem though is that the street race feels more like a mini game than a full game. Although the game uses Ramsey Street as its setting, and includes the soap's characters, it feels that the game's link to Neighbours is tenuous to the extreme. Translating a soap opera to a computer game is never going to be easy, which is why there are very few other (if any) soap tie-ins, but more could have been made of the licence than just making a racing game with it. I'm not sure how, but a series of mini-games may have worked better. Maybe some sort of pool game in Madge's swimming pool, or trying to smash the windows of the houses by playing cricket in the street as featured in the opening titles (should I really admit that I remember that part from the show's opening?). Or trying to find out how many times you can play truant from Erinsborough High before Fisher expels you? Mr Fisher was Home & Away, wasn't he? Oh well. Anyway, yes, the game just feels like it's missing something and doesn't really capture the feel of the TV show that well. No matter how many kangaroos they insert into it.

The graphics do their job but aren't really that attractive and appear quite blocky even for a Commodore 64 game. Apart from a rendition of the theme tune, there's no other sound to speak of. Maybe the SID chip was exhausted after producing such a musical masterpiece. All in all, Neighbours isn't a terrible game but it's by no means a great game. It plays alright for a short period of time, but doesn't really maintain your interest and can feel a bit of a chore to play. It's quite simply a lazy tie-in, which doesn't represent the show it's based on at all well.

RATINGS
Presentation: 60%
A rather plain title screen, and not really anything going on in between action.
Graphics: 65%
Dull and blocky and don't really represent Ramsey Street that well.
Sound:  55%
The rendition of the Neighbours theme tune isn't too bad, but there isn't any other sound to speak of.
Playability: 65%
Quite fun at first and gets a bit better when you've got used to the controls, but it doesn't maintain your interest and doesn't draw you in for repeat plays.
Overall: 65%
A lazy attempt to cash in on the popularity of the television show.

Neighbours in other neighbourhoods

Aussies on the Speccy! Strewth!
As you'd expect, Neighbours wasn't a Commodore 64 exclusive. Instead, the residents of Ramsey Street found their way onto other computers too. Namely, the ZX Spectrum, Commodore Amiga and Atari ST. The Spectrum version was absolutely awful. With even more fiddly controls than the Commodore 64 version, a horrible version of the theme tune and barely recognisable sprites, you'd be throwing the overpriced cassette onto the barbie within minutes. On the Atari ST and Commodore Amiga, things were a little better. The graphics are much improved, which probably goes without saying due to them being on technically superior machines, and there is a greater variety of enemies and obstacles which make better use of their source material, but the controls are still too fiddly and it just isn't easy, or that fun, to play at all. 
 
The opening screen on the Amiga version. Looks just like the TV show.
 
Traffic cones, cars in the middle of the road, some kid playing with his remote control car. Give me Summer Bay any day.
 
 





Saturday, 2 June 2012

Edd the Duck! - TV Tie-ins: Number One

Game: Edd the Duck!
Format: Commodore Amiga
Developer: Impulze
Year Released: 1990
Also released on: ZX Spectrum, Amstrad CPC, Commodore 64 
Now available on: Nothing



Andy Crane, Edd the Duck and Wilson the Butler
in the Children's BBC Broom Cupboard
If you were a child of the mid-to-late 1980s or early 1990s and you grew up watching Children's BBC, you may remember The Broom Cupboard. In broadcasting-speak, The Broom Cupboard was an in-vision continuity studio situated somewhere in BBC Television Centre. It was basically a little room where presenters provided information about other BBC shows for kids, interviewed celebrities, announced competitions and provided introductions and links into other shows. Arguably, The Broom Cupboard became more famous than the programmes themselves, and gave several presenters their first big breaks into broadcasting. The Silver Fox himself, Phillip Schofield, found fame from the Broom Cupboard, as did Andy Crane and Andi Peters. Amongst the clutter of the Broom Cupboard (pictures, props, toys, monitors, illuminated signs), Phil, Andy and Andi shared their little studio with puppets, who became personalities in their own right. A young Phillip Schofield was accompanied by Gordon the Gopher, perhaps the most well-remembered of the Broom Cupboard puppets. Even today, he still makes appearances on TV, and recently appeared as Phillip's co-presenter on Dancing on Ice, a vast improvement on Christine Bleakley.

It's Edd the Duck!!!
Gordon and Phillip went on to present Going Live on Saturday mornings, leaving a couple of empty places in The Broom Cupboard. Andy Crane filled the presenter's seat, with the puppet's chair first occupied by a banana, called Ben (or Bobby), and later a duck with punk green hair. That duck was Edd the Duck. A huge fan of Kylie Minogue, Edd the Duck spent several years in The Broom Cupboard, assisting Andi Peters with presenting duties after Andy Crane departed. For the BBC, he was fantastic, as his image could be licensed to appear on all kinds of merchandise to fill their coffers even more. Inevitably, and rather handily for this blog, one of the licensed products was a computer game. Edd the Duck's game, called Edd the Duck! appeared on several home computer formats. And today, we shall look at the Amiga version.

The fish in this picture reminds me of Ben from EastEnders.
In Edd the Duck! you control Edd through various TV-studio related levels. Levels are based on the weather department, although there is no Michael Fish in it to deny any forthcoming hurricanes, special effects department and children's TV department (quick fact: The Broom Cupboard was used as an emergency news studio during the "great storm" of 1987, as it was the only studio at TV Centre with power!). On each level are a number of stars. Edd must collect all of these stars to complete each level. Quite conveniently, a counter at the bottom of the screen tells you how many stars are left on each level. Levels on Edd the Duck! scroll vertically, with Edd starting at the bottom of each level, working his way upwards a la Rainbow Islands. Oh yes, the influence for this game is quite obvious, with the only thing missing from this being the rainbows themselves.
This is where Microsoft got the idea for the design of the Windows logo. It's true.

Bees and the EastEnders Ben fish give Edd a headache.
Each level features a number of enemies. These cannot be killed, but they can be frozen, literally, by throwing snowballs at them. This stops them from moving and makes them harmless, although this is only temporary. When the snow melts, they begin moving again and become fatal to the touch. Put simply, the idea of the game is to collect stars and avoid enemies.

Edd the Duck! is presented really well, with some nice pre-game screens, intermissions, a good game over sequence and leader board. Graphically, it's all very nice and colourful, with well-defined cartoon-style sprites, detailed platforms, and a general feel of overall quality. Sound-wise, the music is terrific. There's only one tune that plays throughout the game, although this is actually quite a good, catchy tune, sounding very Children's BBC in style, and there is nice intro music, game over and leader board music too. There are no sound effects to speak of, but all in all, the game's presentation is all quite nice and jolly and captures the TV studio context well.
The sun is rather happy in this colourful picture

An image from the "Special Effects Department"
level. This is where the BBC made Doctor Who.
Onto the gameplay, and again, it's not too bad. Edd moves at a good pace around the levels, and responds quickly to your instructions. One of the problems comes when jumping as it isn't possible to make Edd move when in mid-jump. The makes precision-landing quite difficult and causes the game to become frustrating in parts. This results in you taking your time and freezing all enemies in your path when it comes to attempting to reach stars in their vicinity, rather than relying on well-honed arcade skills to leap and jump wherever you want. This flaw is what gives the game its main challenge, as I suppose it would actually be quite an easy game if the controls were better. This is because, other than enemies scattered around the level, there is nothing else to cause you any problems. Edd can survive any fall, there's no rising water level to put pressure on you to hurry up, there are no dangerous inanimate objects, such as spikes, and there are no end-of-level bosses. Yep, the iffy jumping method adds challenge to the game, but takes some of the fun out of it. With better controls, the developers could have added various other features to the game to make it more of a test of gaming ability.

Moons, stars, mouldy green platforms and a smiley space
shuttle populate this screenshot.
Another problem is that the game is quite short. There are only the three levels (weather, special effects, kids TV), each split into three stages. And the first level and the third level look fairly similar to each other. It is possible to get through the game quite easily, just by taking it one bit at a time, freezing enemies, collecting a star, and then moving to the next bit. But, doing it that way isn't much fun and you'll end up trying to whizz through the levels, but failing to get very far because the jump control isn't that great and it's all too east to accidentally jump into an enemy. Given that the game is obviously aimed at kids, I can't imagine that kids would get much pleasure out of it as they aren't exactly known for possessing much patience!

Edd the Duck! feels like a game that could have been so much more. A little extra work on the controls, and a few extra features, and it could have been a minor classic, maybe even giving Rainbows Islands, the game on which is it obviously attempting to cash-in, a run for its money. Instead, it remains a nicely-presented, moderately fun little game which will keep you amused for a short while.
It's the end of Edd's TV career after colliding with too many enemies. Oh dear.

RATINGS

Presentation
: 90%
Nice loading screen and intro screen, with polished intermissions and leaderboard.
Graphics: 83%
Clear and colourful, with attractive cartoon visuals, good animation and, on level two, a nice background.
Sound: 85%
The Amiga's sound chip provides some great tunes, although it would have been nice to have different music for each level.
Playability: 76%
Easy to pick up and play, but suffers just because Edd can't change direction when jumping, and can get frustrating.
Overall: 78%
An enjoyable platform game, but missing a few elements that could have made it amazing.

Edd on the Speccy! A game that can't be completed!
Edd the Duck! elsewhere
Being the worldwide superstar that he was, Edd the Duck made appearances on a few other computers at the time. In addition to the Amiga version above, he also graced the Amstrad CPC, ZX Spectrum and Commodore 64 with his presence. I gave the Spectrum version a go, and found that Edd is actually able to move while in mid-air in it, which makes controlling him a little easier. However, apparently this version of the game isn't possible to complete due there not being enough stars in one of the levels (the counter wants you to get 20, but there are only 19 on the level). A poke fixes this, but it does make you wonder what kind of playtesting went on before releasing games back then!

Here's a video of the game in action...