It's Tomorrow Never Dies! Lots of black here. |
Format: Sony PlayStation
Developer/Publisher: Black Ops Entertainment/Electronic Arts
Year Released: 1999
Also released on: Nothing
Now available on: Nothing
Games based on movies have never had it easy. They're a bit like politicians and journalists. Even before you know anything about them, you are suspicious of them, distrusting of their real purpose, wary of their intentions. What is their agenda? What do they really want? Do politicians just exist to make the country a greater place and to demonstrate the power of democracy? Of course not! Do journalists just want to report the news with impartiality and objectivity, and not push forward their own beliefs and motives? Don't be daft! Do video games based on films just happen to be developed because the movie's plotline makes a great idea for a highly enjoyable game, a game that will be treated with love and care to be the very best it can be? Nope, not at all! Movie tie-ins are just there either to cash in on the movie they're based on or promote it. Regardless of whether the game is good or bad, it'll sell anyway. And this explains why most are average at best. The most infamous movie-licensed game is E.T. for the Atari VCS/2600, and is a good example of why they get such a bad reputation. Atari invested heavily on rights and (over)-production of cartridges but neglected to ensure that the game on them was any good. They ignored the ideas that the film's director, Steven Spielberg had for a game, gave its developer less than six weeks to put something together and skipped the playtesting. What they ended up with is what is often declared the worst game ever made. Although it truly is terrible, it definitely isn't the worst, but it's one of the most high profile bad games that exist. Even though the game didn't sell anywhere near as many copies as Atari expected, possibly the trigger that ignited the Great Videogame Crash of 1982TM, the game still sold really well overall, shifting 1.5 million copies and being the fifth best-selling game for the console. These sales can only be attributed to fact that the game was based on a hit movie. It certainly wasn't because the game itself made people want to go out and buy it. And this fact alone is the reason why gamers have certain reservations about video games based on movies. "Lazy tie-in" was a phrase often used in reviews of movie-based video games. It's as if publishers and developers didn't feel they needed to put the effort in to making a great game. It would sell anyway.
E.T. on the Atari VCS. A terrible game, but probably more well-known than most movie-based games. |
Goldeneye on the N64. Great stuff. |
You can almost hear the James Bond theme just by looking at this image. Oh, actually, I've left the game running in the background and it keeps playing. |
But it did. For some reason, somebody somewhere must have thought that a good way to repeat the success of Goldeneye was to ignore what made it great and try something else. My initial reaction to playing Tomorrow Never Dies back in 1999 was one of disappointment. I can picture myself sitting there now, playing through the first level, and shouting "Why???!! Pierce Brosnan! How could you do this?" Still, I stuck with the game, and did actually begin to enjoy it. Or tolerate it maybe. Although it wasn't Mr Brosnan's fault, I still blamed him for being a bad James Bond in this game. "You were so good in Goldeneye. Why not in this? I'm disappointed in you. I never liked you in Mrs Doubtfire either."
Lovely shades of lilac here. |
What's on the menu? I'll have the New Game for starters, and maybe save room for Options. |
We appear to have a very isolated snow flurry here. Good job it's not on the Sky dish. Completely mucks up the picture does snow. |
Paris gives Mr Bond a slap. The wallpaper is covered by pictures of Elliot Carver and the old Internet Explorer logo. |
James is pretending that he's on the phone to somebody. I do that sometimes. Great way of avoiding conversations. |
Not sure why I picked this screenshot. |
James Bond's sneezes are quite explosive. |
I see you baby, shakin' that ass. Yes, you! In the trees! |
After accidentally causing a computer to explode in PC World, James needs to get out of the store quickly. |
Why are there filing cabinets outside? |
It's Ski Sunday, with a bit of arty lens flare. |
The British are notoriously bad tippers. This displeases bar staff. |
She doesn't look happy. You're not getting any tonight James. |
Phwoar! Boobies! |
Presentation: 85%
Overall presentation is quite good, with intros and opening credits from the film itself and well-designed menu screens and intermissions.
Graphics: 60%
Ugly but functional.
Sound: 80%
A good use of the film's theme tune, with remixes and other spy-style music used to good effect. Pretty good sound effects but average voice acting.
Playability: 65%
Takes a bit of getting used to, and isn't the most fun you'll ever have with your PlayStation, but it might keep you good for a short while.
Overall: 63%
A bog-standard third-person shooter. Lacks the element of stealth, no multiplayer. Unfortunately will always exist under the shadow of Goldeneye and forever be compared with its superior N64-based predecessor.
Overall presentation is quite good, with intros and opening credits from the film itself and well-designed menu screens and intermissions.
Graphics: 60%
Ugly but functional.
Sound: 80%
A good use of the film's theme tune, with remixes and other spy-style music used to good effect. Pretty good sound effects but average voice acting.
Playability: 65%
Takes a bit of getting used to, and isn't the most fun you'll ever have with your PlayStation, but it might keep you good for a short while.
Overall: 63%
A bog-standard third-person shooter. Lacks the element of stealth, no multiplayer. Unfortunately will always exist under the shadow of Goldeneye and forever be compared with its superior N64-based predecessor.
Oh crap... |