It's with a tear in my eye and an ache in my heart (although that might just be because I've had a very salty Chinese meal) that I write this, my final entry for my Classic Gaming UK blog on Blogger. The end is here, this is the final curtain, and all that.
But it's not really the end, nor is it the final curtain. Instead it's just the end of the first chapter. I've decided that it's time to expand, to grow, to get bigger, and also to change my name. Well, my Classic Gaming UK name. So, Classic Gaming UK is becoming Retro Gaming Power, and rather than the site existing here, it'll exist at www.retrogamingpower.co.uk. All of the entries from here will gradually be transferred to there, as well as new stuff which I've written but never published, mostly due to not getting around to sorting out screenshots of all things.
The main purpose is that, as this site has always been about retro gaming, which is kind of timeless seeing as it's looking at stuff from the past, having a blog format that lists entries in order from newest to oldest kind of doesn't really work. I'd rather have a website which just allows you to select reviews of games, regardless of when I wrote them. As they're about old games, they'll be just as relevant if I wrote them now as if I wrote them five years ago. Plus I've always kind of wanted to capture the feeling of what it felt like to be a gamer in the 1980s and 1990s. So I've created my own website from scratch with the intention that it pays tribute to the type of magazines that we had around that period.
So, if you're one of the visitors, or even followers, of this site on Blogger, I thank you for being here, for reading my stuff and for helping me to grow the site. And I hope that you join me at www.retrogamingpower.co.uk as I continue my exploration of the games from the past!
Thank you and Goodbye!!
Classic Gaming UK
2009 - 2018
Classic Gaming Blog
Thursday 29 March 2018
Tuesday 5 December 2017
BioMetal - Super Nintendo review
BioMetal's USA/PAL title screen |
Format: Super Nintendo
Developer: Athena
Publisher: Activision
Year Released: 1993
Also Released on: Nothing
Now Available on: Nothing
One thing I've learned during my almost forty years on this planet is that developers of video games really don't like aliens. Why I don't know, but but whatever the reason is, programmers have a habit of depicting extra terrestrial beings as violent and aggressive, usually intent on harming Earth or representatives of said planet by sending wave after wave after wave of their own species to carry out death by bullets, lasers and whatever other projectiles they have hidden in their weaponry. It all started with Space invaders and has been the case ever since. Galaxian, Gradius, R-Type, Darius, Galaga, Xenon and Xenon 2, the various Thunderforce games, and countless others all followed in the footsteps of Taito's 1978 space-based shooter. In every instance, a whole compendium of alien beings are shown to be rather hostile. Maybe it's the first thing wannabe game developers are taught when they start coding club. The first rule of coding club is that aliens are evil. The second rule of coding club is that aliens are evil. Maybe they know something that the rest of us don't know. Maybe they hide secret messages about non-Earth-based creatures in the source code of games. Maybe it's just an irrational Donald Trump-like fear of strange creatures from far away places. Who knows?
This looks a bit like my Vax vacuum cleaner. Same colour scheme too. |
Alien types are spitting out spaghetti. |
There must be a parking space here somewhere |
Woo-hoo!!!! |
A shot from the ending. Maybe I should check where I insert these screenshots before inserting them. |
G.C. 232
(GALAXY CENTURY, THE YEAR 232)
THE LONG SPACE WAR
WHICH DIVIDED THE MILKY WAY IS
FINALLY OVER
AS A RESULT OF THE WAR,
NATURAL RESOURCES ARE
EXHAUSTED,
FORCING THE MILKY WAY'S
GALACTIC COUNCIL TO SEND
A SPECIAL FLEET
TO PLANET "UP457".
THEIR MISSION -
TO FIND RESOURCES
DURING THE MISSION,
THE SPECIAL FLEET WAS ATTACKED
AND DESTROYED BY SOME UNKNOWN
CORPS OF HALF-MACHINE,
HALF-ANIMALES.
THE GALACTIC COUNCIL NAMED
THIS CORPS, CODE-NAME,
"BIO-METAL" (BM).
A COMPUTER ANALYSIS SHOWED
THAT THE BM'S ARE INCREASING
IN NUMBER.
UNLESS THE BM PLANET IS
DESTROYED WITHIN 32 HOURS,
THE MILKY WAY WILL FALL INTO
THE HANDS OF THE BM'S.
THEY MUST BE STOPPED.
ONLY ONE FLEET, "WASP", WHO IS
TESTING NEW WEAPONS,
IS CAPABLE OF REACHING "UP457"
AND ENGAGING IN ACTION.
THE GALACTIC COUNCIL SENT
ORDERS TO USE G.A.M. (LIVING
WEAPON THAT IS PRESENTLY BEING
TESTED), TO BE LAUNCHED
FROM "HALBARD" CARRIERS.
My Vax vacuum cleaner specs in full. Going to try to find its plasma rifle in a bit. |
I'm exhausted too. |
Regardless of whether you're actually on the side of good or of evil, you take to the skies in your little spacechip, nicknamed Halbard, which is crewed by two, um, crew members. There's 25 year old Kid Ray, a pilot by occupation, whose blood group is B. Keeping him company is 21 year old Anita, a biologist whose blood group is A. Now, I understand sending Kid Ray to take on the aliens, what with him being a pilot and probably being able to drive the spaceship. But, what is Anita doing there? Does WASP not have anybody else more suitable? An engineer? A medic? Another pilot? Somebody with fighting experience? And why is the blood group important? Incidentally, in the Japanese version, Kid Ray is called David Onizuka and Anita is called Cynthia Matthews. Dave's still a 25 year old pilot, blood group B, and Cynthia is still a 21 year old biologist, blood group A. Of course, those who know their 90s techno bands, will know that the two main members of 2 Unlimited were Ray and Anita, so apparently in this game, you are controlling 2 Unlimited on their quest to defeat the species known only as BioMetal, or BM for short. So you could also refer to them as Bowel Movements, or Bobby Moore, or Best Man.
Your crew for the USA/PAL version of BioMetal, named after Ray and Anita off of 2 Unlimited |
The crew in the Japanese game, with different names, same occupations and blood types, and paler skin. |
Pow pow pow! Beans appear to be flying everywhere. |
Great balls of, er, something. |
End of level nasty throws ravioli. Mamma mia! |
The G.A.M. (the blue ball thingies) in action. |
Enemies sometimes attack in a fancy formation that they've been made to rehearse and perfect our of fear of humiliation from their leader. Probably a bit like North Korea's army. |
How dare you throw bananas at me! And blue things. |
If you've played R-Type before, the end boss may seem a little familiar. In fact, a lot of the game feels like it is a rehash of R-Type. It features similar baddies, a similar difficulty level, three main weapons and missile types, plus a secondary weapon. On R-Type it is the little detachable bit that will go off and attack things for you, or offer a bit of defence if its attached to you. In BioMetal, it's the G.A.M..
Now where have I seen you before? Or was it your uglier brother? |
As far as music goes, and as has already been mentioned several times, BioMetal's US and PAL releases saw it feature a soundtrack from 2 Unlimited. And although the renditions of some of their tracks are quite good, they don't really suit the game. Plus they all sound a bit samey. Now, I'm not sure if that's because the same tracks are reused in different parts of the game, or if it's because there really wasn't a lot of variance in 2 Unlimited's music, but after a while, you kind of want to hear something a bit different. I could imagine dance music working in a shoot em' up game, but in probably one with a different theme - not one featuring part-organic alien creatures. Probably something a bit more futuristic and colourful. I guess hearing familiar licenced music was quite a novelty back in 1993, and it's still interesting to hear it now, but it does grate after a while. The Japanese release has its own soundtrack. It's not memorable at all, but definitely suits the game better and isn't anywhere near as nauseating. Sound effects in both versions are the same, but sound a bit week, and some of the noises the larger enemies make when defeated or even when they're present on screen are very annoying. Maybe a few explosions would have been nice.
As well as soundtrack differences, there are some other changes that were made from the original Japanese release of the game. All of these are cosmetic. Some enemies flash a different colour when shot - blue in the Japanese version, green in the US/PAL version. The title screen appears before the background story in the US/PAL version, whereas it's afterwards in the Japanese version. The title screens are different too. Plus the skin tones of the two crew members are also different in each version.
The title screen from the Japanese version of the game. Pretty, isn't it? |
Despite some of the criticisms above, BioMetal isn't an awful game at all. It is a game that takes a bit of practice, and offers a satisfying and meaty challenge, although its difficulty level means it can be frustrating in several places and it feels like there is an over reliance on shielding yourself to avoid confrontation which reduces some of the fun of it. It is probably one of the most unoriginal games to have been released for the SNES, and one of the most unoriginal shoot em' ups of all time, but it's worth a blast if you're into the genre. Or if you like listening to nineties dance tunes.
RATINGS
Presentation – 80%
A static title screen, static images accompanied by a scrolling story and wireframe images of your spaceship plus a couple of pictures of the crew. That's your lot. All pretty standard stuff.
Graphics – 74%
Nothing that will make your eyes feel like they're being treated to anything special but they do suit the theme of the game.
Sound – 70%
Using a soundtrack from a successful 90s group seems like a good idea, and the versions that the SNES produces aren't bad, but it doesn't really suit the game. Sound effects are average.
Playability – 64%
You are thrown into the action pretty much straight away, and there really is no let up. Deaths are frequent, with there perhaps being a bit too much enemy fire to make the game enjoyable, plus the ability to G.A.M. your way out of situations is welcome but a bit too necessary.
Overall – 66%You are thrown into the action pretty much straight away, and there really is no let up. Deaths are frequent, with there perhaps being a bit too much enemy fire to make the game enjoyable, plus the ability to G.A.M. your way out of situations is welcome but a bit too necessary.
A very very bog standard shooter. Unoriginal and bland but offers some fun, although there are much better shoot em' ups out there.
VIDEO
Here's footage of the game in action on Google's most excellent YouTube video entertainment service
Sunday 13 August 2017
Action Fighter - Sega Master System review
That car doesn't really look very suited to fighting action |
Format: Sega Master System
Developer: Sega
Publisher: Sega
Year Released: 1986
Also Released on: Arcade, ZX Spectrum, Amstrad CPC, Commodore 64, Commodore Amiga
Now Available on: Nothing
What happens if I push 3? The game explodes?? I'll try that then |
Hang On! Is that the bike from, er, what was it? |
Get ready to play a starring role in the incredible world of international espionage. You receive five different assignments. All action-packed. And all extremely dangerous. Your secret weapon? A vehicle that transforms into a dozen different deadly devices. Your high-speed motoscycle can turn into a customised car and then into a sound-barrier breaking jet plane. All in a matter of seconds. The real test? To know when to use which weapon. Because the wrong machine, at the wrong time, can prove fatal.
That reminds me, I need to watch the People vs, OJ Simpson. Everyone tells me how good it is |
Red Two. Get back in formation. That is an order. Red Two!! Just you wait until we get back to base. |
Your president certainly gets straight to the point. Either that or he can't put together full sentences yet. |
We'll fight them on the beaches, we'll fight them on their freshly mown lawns. |
The game continues in the same way throughout the remaining levels, only sometimes you begin the level as the plane which will then later become the car with the boss battles taking place on ground rather than in the air. Eventually, once you've switched your vehicles around enough times, and used them to take out whichever nasties are stupid enough to get in your way, you'll complete the game.
The magical transforming Hang On bike doesn't really look the most aerodynamic vehicle, even when it has wings |
Old Hang On finds the 14th hole, but has put the ball in the water hazard. |
Have you seen my chopper? Hehe |
You can bog off if you think I'm carrying on with this shite Mr President |
RATINGS
Presentation – 70%
A car whizzes into the foreground, flashes its lights and the title is displayed. A few intermissions give you your objectives for each level, but there's very little else.
Graphics – 65%
Graphics are ok. The roads are grey, fields are green, water is blue and the clouds are white. And they fudging hide enemy aircraft in them. I hate those clouds.
Sound – 45%
Turn it off. Turn it off now. Horrible.
Playability – 38%
At first, the game feels like it might be fun. But it quickly turns out that it isn't. It's not fun at all. It's hard, repetitive, frustrating and is about as enjoyable as visiting the dentist. Actually, my dentist is quite tasty so I don't mind doing that.
Overall – 40%At first, the game feels like it might be fun. But it quickly turns out that it isn't. It's not fun at all. It's hard, repetitive, frustrating and is about as enjoyable as visiting the dentist. Actually, my dentist is quite tasty so I don't mind doing that.
Not the Master System's finest hour, or even 15 minutes. Quite horrendous. It might improve with practice, but there really are more worthwhile things to practice getting better at.
Possibly the best part of the game, entering your name |
Subscribe to:
Posts (Atom)