It's Pac-Man but not as we know it |
Format: Acorn Electron
Developer/Publisher: Acornsoft
Year Released: 1983
Also released on: BBC Micro
Now available on: Nothing
The eighties was the golden age of arcade games. It was also
the golden age of clones of those arcade games. These clones usually appeared
on home micro computers when developers and publishers weren’t able/couldn’t be
bothered to obtain the rights to do an official version. Snapper was the first
cloned game that I ever played. A “conversion” of Pac-Man for the BBC Micro and
Acorn Electron, Snapper was as spot on as you get. As I was the lucky owner of
an Acorn Electron, it was the version for that that I played. Over and over and
over again. I’ve still got it somewhere. I also think it was the first game I
played on that computer, after ploughing through what seemed liked thousands of
programs on the Introductory Cassette. I was blown away by the little
introduction on that, by how the letters spelling out Acorn Electron flew onto
the screen and then an acorn appeared. Still impresses me now.
Before I played Snapper, I don’t think I’d ever played
Pac-Man. Of course I knew of Pac-Man. I received my Electron for Christmas
1985, so Pac-Man was already out of nappies and just starting school. He was the
first big video game personality, so kids like me would have had an awareness
of him. So in a roundabout way (I know that’s a proper phase – it appeared in
my recently uploaded YouTube video of Wheel of Fortune), Snapper served as my
introduction to Pac-Man. Apologies for the shameless plugging of my YouTube
channel there. But it’s well worth a visit.
Loading screen! Get yer loading screens here! |
Once Snapper has loaded, you are presented with a basic but
functional intro screen, giving you a guide to the keys to press to make your
little Pac-Man clone explore the clone of the famous Pac-Man maze. Also
displayed are the keys to pause and reset the game, as well as turning the
sound on and off. And the key to start the game. Unless you like staring and
static screens, I’d advise you to press the key to start the game. This is
either the space bar or, if you’re lucky enough to own a joystick, the fire
button on it. I had an Acorn Electron joystick. It was probably the worst
joystick ever invented.
That reminds me. I need to get another house key cut. |
Fun-filled dot-collecting frolics |
Snapper on the BBC before Namco noticed one or two likenesses with one of their games. |
Snapper has a choice of ghosts or cherries to gobble. Looks like he's going to go for the cherries. I don't blame him. |
Woo-hoo! |
Of all the home conversions and clones of Pac-Man that I’ve
played, Snapper is perhaps the closest to the original. It gets the feel of the
arcade game just right, even with the change in character design. Snapper moves
responsively around the levels, which are splendidly reproduced with their blue
walls and not-so-secret tunnel all present and correct. The ghosts may have
different pre-defined routes in Snapper than their Pac-Man equivalents, but the
way they all have individual characteristics remains the same.
There isn’t a lot to say about the sound. Apart from the
short pre-game melody, the only noises you get are from collecting dots, fruit
and power pills, and a siren when you’ve collected the latter while the ghosts
are vulnerable. The siren rises in pitch as the power pill gets closer to
losing its magical and mythical powers.
Whether you will like Snapper will be down to whether you
like Pac-Man. It’s a fantastic clone of the game, adding nothing new to it.
Some changes had to be made just to keep Namco off Acornsoft’s backs, limited
just to character design and sound. The only things missing from the Pac-Man
arcade game are the intermissions between levels. But other than that, this is
just Pac-Man in a different outfit. And mighty fine it is too.
RATINGS
Presentation – 50%
Acornsoft’s earlier games were known for the lack of anything resembling a bell or a whistle. The loading screen features Acornsoft’s logo and the title of the game, and the title screen is white text on a black background with a list of keys. It’s hard to fault it though as it does the job.
Acornsoft’s earlier games were known for the lack of anything resembling a bell or a whistle. The loading screen features Acornsoft’s logo and the title of the game, and the title screen is white text on a black background with a list of keys. It’s hard to fault it though as it does the job.
Graphics – 78%
The graphics really do bring the arcade game to your portable TV. The maze is
blue, the ghosts are all different colours, Pac-Man, sorry, Snapper is yellow.
And it’s fairly clear to work out what the fruits are too. Most of the time.
Sound – 75%
Like Pac-Man in the arcade, there is no music in this game apart from a short pre-game melody, but there are suitable sound effects that play throughout the game.
Like Pac-Man in the arcade, there is no music in this game apart from a short pre-game melody, but there are suitable sound effects that play throughout the game.
Playability – 76%
Instantly playable, with tight responsive controls. The game runs at a good speed and really does feel like an arcade game.
Overall – 76%Instantly playable, with tight responsive controls. The game runs at a good speed and really does feel like an arcade game.
As close as you’re going to get to Pac-Man at home on a retro machine without
having your own arcade cabinet in your bedroom. A really good clone of a
classic arcade game. Of course, if you don’t like Pac-Man, you won’t like this.
YOUTUBE VIDEO
Here's Acorn Electron Snapper in action
YOUTUBE VIDEO
Here's Acorn Electron Snapper in action
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