Wednesday, 27 April 2016

Super Mario Land - Nintendo Gameboy review


It'sa me!!!
Game: Super Mario Land
Format: Nintendo Gameboy
Developer: Nintendo
Publisher: Nintendo
Year Released: 1989
Also Released on: Nintendo 3DS (via Virtual Console service)
Now Available on: Nintendo 3DS (via Virtual Console service)


If there's one thing you can be certain of in life, it's that within milliseconds of Nintendo releasing a new console, Mario has somehow got his mug onto some game for it. The Nintendo Gameboy was no exception, with our drainpipe dwelling friend making his miniature presence known in the 1989 game, Super Mario Land, before you had chance to say "Itsa me!" As with Super Mario Bros. on the Gameboy's bigger brother, the NES, Super Mario Land was a platforming affair, with Mario whizzing around levels, bouncing off enemies, headbutting boxes, collecting mushrooms, throwing balls of something or other, defeating enemies and rescuing princesses. But, although the formula remains the same, Super Mario Land does represent a slight departure from the norm.


Does Daisy have a moustache?
As per usual, Mario is on a mission to rescue a Princess. But, this time around it's not the perpetually kidnapped Princess Peach that needs rescuing. Instead, Princess Daisy is the royal one who has got herself into a predicament of the being-held-hostage variety. Holding her prisoner is some evil being from space called Tatanga. Presumably Bowser, who is absent from this game, only has eyes for Peach so is happy for somebody else to kidnap other princesses. Unlike most Mario games, which take place in the Mushroom Kingdom, the action in Super Mario Land takes place in neighbouring Sarasaland, which is apparently a Kingdom made up of four countries. So it's similar to the United Kingdom in a way, only with better weather, fewer pubs and no Tescos. In fact, the whole universe of the Mario games could be some sort of commentary on contemporary geographical politics. The Mushroom Kingdom could be continental Europe. Sarasaland could be the UK. And, um, I don't really know where I'm going here so I'll go no further with my theory.

I really can't think of anything to add here

Princess Daisy is the ruler of Sarasaland (surely she should be Queen Daisy), but as she's got herself kidnapped, it means that Tatanga is able to take control of the kingdom and do whatever the evil things are that evil space beings do. Urgh! That's a horribly written sentence. Maybe I'll rewrite it one day. Threatening to put a stop to Tatanga's evil deeds is good old Mario, on hand to defeat him and rescue Princess Daisy. When does he ever get chance to do any plumbing? He's either got a very understanding boss, or he works for himself. It's no wonder he has to keep appearing in video games. He's got to pay the bills somehow.


That's an impressive nose you have there
The game takes place over four levels, each with three sub levels with a boss at the end of the third. Each level represents one of the four countries of Sarasaland which, according to legend (AKA the internet), are named Birabuto, Muda, Easton and Chai. Birabuto is modelled on ancient Egypt, Muda is inspired by some place called Mu, Easton is based on Easter Island and Chai is influenced by China. Now, you may have heard of Egypt, Easter Island and China, but where in the world is Mu? Let's find out. Ooooh, who'd have thought that a review of Super Mario Land would turn into a geography/history lesson? Not me, that's for sure.


So, Mu. According to the 19th Century explorer Augustus Le Plongeon, whose name translates as Gus the Plunger (perhaps not), Mu is a lost continent. Le Plongeon claimed that, once upon a time, Mu was located in the Atlantic Ocean. Refugees from Mu went to places like Egypt and central and southern America, resulting in the development of the Egyptian and Mayan civilisations in their respective locales, explaining their similarities despite their physical distances. Other "experts" believe that Mu was located in the Pacific Ocean, and was the common origin of civilisations that sprouted up all over the world. Wherever it was located, and whatever influence it had on the rest of the world, for some reason or another, it sank into the sea and has never been seen again. Poor Mu.


My head! I really need to find a better way of opening up these secret boxes!

100 points for pounding an enemy into the ground. Great!
Right, back to Super Mario Land where Princess Daisy is still being held captive and Mario hasn't even begun his adventure yet because I've been going on about made up places. Gameplay in Super Mario Land is mostly very similar to that of Super Mario Bros. for the Gameboy's bigger brother, the NES. Mario must go from left to right to reach the end of each level. He can travel at two speeds, going faster by holding down one of the two controller buttons. The other button makes him jump, with his jumps being higher and longer if the "run" button is being held down too. Mario can bang his head into blocks scattered all around the levels. Blocks marked with question marks contain coins, power ups, extra lives or invincibility stars. The first power up is a mushroom which causes Mario to grow, enabling him to smash up blocks that are made out of bricks, sometimes revealing extra goodies but usually just to satisfy his destructive tendencies. Or to clear a path. Being bigger also gives Mario an extra layer of defence, allowing him to come into contact with an enemy without dying. Instead, he just shrinks down to his tiny self.


As per usual, Mario has two modes of attack. He can jump on enemies or throw things at them. When Mario is at his tiniest, he is only able to defeat enemies by jumping on them. He gains the ability to chuck stuff after gaining the mushroom power-up to make him bigger, and then collecting a flower power-up. Mario can also use his throwing power-up to collect hard to reach coins. This is particularly handy in some bonus areas.


Coins coins coins!


Best bonus level ever!
Oh yes, Super Mario Land includes a number of bonus areas. These are usually found by going down some of the pipes that are a feature of all Mario games. It makes you wonder what the pipes are actually for. Did somebody over order them when they were setting up Mushroom Kingdom and Sarasaland’s drainage network? “’Ere, gaffer. We’ve got a shitload of pipes left over. What do you want me to do with ‘em?” “Oh, just stick them in random places in the ground. Nobody will notice them. And that dickhead plumber who never seems to get any work done will probably fall into them. He’s absolutely useless. I’m still waiting for him to fix the flusher on my shitter, but he’s either chasing after a bit of skirt from the palace who’s got herself kidnapped, go-karting somewhere, playing tennis, or just generally not doing what he should be doing. His brother’s no better. And they call themselves Super. Somebody needs to report them to Rogue Traders. They’re nothing but a pair of fraudsters.”


Ahem. So, yes, there are plenty of pipes all over the place, and Mario can go down some of them to enter bonus areas. They mostly contain coins, sometimes a power up or two, and little else. The only problem is that, to find them, you usually have to try each pipe, until you come to the one that you need. Obviously, multiple plays will result in you memorising which ones contain the bonus areas. Some pipes also contain enemies popping out of them.


Extra Lives! Get yer extra lives here!
There are also various parts of levels containing secret areas, usually at the very top of the screen, above the display itself. These will often contain more coins and power-ups, and sometimes serve as an easier route through the level as they’ll avoid you having to take on enemies. Getting to them isn’t always easy or obvious, but it gives you a bit of something to do if you fancy it. Finally, if you haven’t managed to accrue enough bonus items throughout the levels themselves, you can also enter a bonus room at the end of each level where you have to stop a rapidly flashing Mario (dirty pervert) on one of four platforms. At the end of each platform is a bonus – usually lives, sometimes a flower. Mario will collect whatever lies at the end of each platform, although his route may get altered by the presence of a ladder. It’s a bit like Russian Roulette, only not quite as exciting. Or deadly. As you can probably gather, it’s fairly easy to build up a load of lives, either by collecting enough coins (100 will do it), or 1-ups themselves.


Who need R-Type when you have this?
In fact, the whole game itself is easy. It’s perhaps the easiest Mario game there is, and can be completed in about half an hour. End of level bosses don’t really pose much of a challenge at all. But, although it’s easy, it is fun. Lots of fun. Mario is a delight to control, and whizzes around the levels like a little flea. Breaking up the platforming elements are a couple of levels where Mario takes to the skies in a little plane to shoot down enemies. Again, these aren’t difficult levels, but they are fun. And this is one of the things that keeps bringing you back to the game. It isn’t one of those games that you play, complete, and never return to. You’ll find yourself returning to it time and time again, either to perfect your route, find all of the secrets, get a higher score, achieve a speed record. The game lends itself perfectly for all of these challenges but is also great if all you want is to enjoy a quick half an hour of quality platform gaming in its purest form.


Die Tagana!!! You're no Bowser!
Of course, the game was originally designed for a handheld console. But, it really does feel like a portable fully-fledged console game. The graphics are fairly minimal, but perfectly reflect the land on which each level is based, and the music is great with some fantastic and memorable little tunes. One of the tunes was even turned into a dance track and made it onto the hit parade. I remember watching it on Top of the Pops. Or was that Tetris? Perhaps both. Sound effects are also well-suited to the game. On the original Gameboy, due to the speed that the levels scroll, there was a bit of ghosting and motion blur, but this never really affected gameplay at all, and isn’t a problem when played on modern machines.


If you have a Gameboy, there’s a good chance that you already have this game as it is one of the must-own titles for the console. If you don’t have it, or you own anything that can play Gameboy games, you need to get this game. You need it. Show it your kids and grandkids. Show them this is what we did when games were in black and white. Or black and yellow.


RATINGS
Presentation – 80%
Typical Nintendo polish throughout. Nothing too exciting.
Graphics – 81%
The sprites are quite small and the levels are quite sparce, but they feel just right for the game, even though they feel a little non-Mario-ish.
Sound – 85%
Some fantastic tunes, unique to this game, and accompanied by familiar and suitable sound effects.
Playability – 86%
Playable from the moment you get going, simple and easy to pick up with plenty of variety.
Overall – 85%
The game became a classic from the moment it was released. It isn't the hardest of games, but was the perfect title for Nintendo's then-new handheld.

PLAYTHROUGH VIDEO
See the game from start to finish here




















Saturday, 2 January 2016

Back to the Future Part III - Sega Master System review

Hehe. Probe.
Game: Back to the Future Part III
Format: Sega Master System
Developer/Publisher: Probe Software/Image Works
Year Released: 1991
Also released on: Commodore Amiga, Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST, PC, Sega Mega Drive/Genesis

Now available on: Nothing
 
 
 
On 29th October 2015, we officially entered the future. That was the date that Marty McFly time travelled to in the 1989 movie, Back to the Future Part II. To celebrate the fact that the present is now the future, or the future is now the present, I’m going to treat myself to a hoverboard. I believe Amazon are trying to shift a few. Conveniently, this event also brings me onto this review. It’s not of Back to the Future Part II though, as I played that game as a youngster and it wasn’t a pleasant experience. Instead, it’s of Back to the Future Part III.

Hmmmm, I think I got away with using that slightly tenuous link to introduce this review.


Nooooooo!!!!
Back to the Future Part III is a game that typifies everything that was wrong with games based on movies, games that were released just to cash-in on a lucrative film license. It was released on a variety of computers and consoles in 1991, including the Sega Master System. And rather coincidentally, it’s that version that I’m reviewing here.
I’ve never actually watched the movie in full, which is quite an achievement seeing as it seems to be broadcast every other weekend on ITV2, in between Jurassic Park and Scooby Doo. I have caught bits of it though - some of the end, some of the beginning, some of the middle. I get the general idea that it involves Marty going back to wild wild west times to rescue Doc Brown in the past, and there’s a bit involving them needing to get their car fixed to get back to the future. Or was that the first film? Could be both. After playing this game, I don’t think it matters at all whether or not you have seen the film. It appears to be loosely based on three scenes from it.

Yes, three scenes. That’s all. And each scene depicted isn’t spread across multiple levels. You just get one level for each scene. If you’re any good at mathematics, you’ll have probably worked out that this means that the game contains only three levels. Three levels for £25, or whatever it cost for games back then. A bargain. In modern money with inflation, tax rises and suchlike, that’s probably about £180 now.

But, it might just be that those three levels are three of the best levels in any game ever made. In which case, it doesn’t matter that there are only three of them. They are so great that you can play them over and over again and indulge in their quality for all of eternity. Unfortunately the reality is that they’re all a bit shit.

Bang bang. That reminds me. Has Chitty Chitty Bang Bang been on this Christmas?



Level one sees you controlling Doc Brown on horseback as he chases after some woman called Clara who appears to be getting dragged away in a horse and cart. It’s called a buckboard according to the game. To prevent her from being dragged over the edge of a cliff, Doc must catch up with her by leaping over hazards or shooting anything dangerous-looking, like cowboys and birds. He can also collect items, although I haven’t got a clue what any of them actually are or what they do. This level is extremely tough as you don’t have time to react to the appearance of an enemy. Instead you have to remember what’s coming up by playing the level over and over again. Additionally, the controls require you to jump at exactly the right moment over chasms and hazards to avoid your horse coming to a sudden stop and flinging you over his head. Eventually you’ll get it, but it makes the level more a test of memory than of skill.
That's for stealing my steak bake. And don't think you're getting away so easily either, other birdy.

 

A little box at the bottom of the screen displays your progress in your rescue attempt of Clara, but you only appear to need to get half way across the display to complete the level. Either the programmers got bored and decided to end things at that point, or they forgot to come back to add the second half of the level to it. Whatever happened, it’s probably not a bad thing that such a horrible level appears to be over prematurely.


Plate tossing fun ahoy
Level two puts you in the time-travelling shoes of Marty McFly. It features a wild west shootout where you have to take on gun-toting cowboys by throwing plates at them. They might be custard pies, but whatever they are, controlling Mr McFly is a chore. His movement is very clunky, with the isometric layout of the level not making it easy to figure out which way to direct him. You seem to be able to apply some sort of swerve to your plates, but this only ever appears to result in them flying in every direction but the one that you want. The trick is to work out the correct place to stand and then throw your plate straight at your target. There are six enemies to take out with your crockery, with each requiring two well-aimed shots to do so. After you’ve done that, some bloke comes out of the saloon doors, firing badly at you. A few more plates in his face and he’s defeated too.

Duck! Not you. The ducks. You stay standing, I've got to throw a plate at you!

 


Yawn
Onto level three, in which you, as Marty again, must make your way along a speeding train, picking up what I assume are parts for your car to get it up and running again. They look like little bars, so they’re probably something for your car’s flux capacitor, or whatever it’s called. They all add 11 points to a counter at the top of your screen, so when you get eight of them, you have 88 points, which I guess represents the 88 miles per hour that the Delorean needs to reach to be able to travel through time. Making things harder for you are a choice selection of baddies. You can take them out by throwing more plates at them. Where Marty is keeping these plates, and why he seems to think they make good weapons, is a mystery to me. Maybe it’s explained in the film. Perhaps I should watch it so I can make sense of such things. If you’re not into throwing plates at people, if you time the collection of the car parts correctly, a whiff of smoke comes from the train and takes your enemies out for you. Time is very tight on this level, so it’s important to get the job done as quickly as possible. Again, the controls aren’t the most responsive, with it being all too easy to jump at the wrong time, misfire, or just completely fall off the train.

What are you doing lion around there? Get it? Lion? Lying around! Never mind.

 


Ooh, the number 131. I'll mark it off my trains in games spotting list
Once you’ve got all of the bars and made it to the front of the train, that’s it. No end of level boss, no big climax. You’re done. The game is over. You’ve made it. Fini. The ending contains some sort of semi-inspirational message about nobody’s future being mapped out for them and to make of life what you will, the likes of which you see in badly-compressed images that people share on Facebook. Sometimes with Minions. There’s a picture of the Delorean flying off into the future too, and a bit of music. It’s not much of a reward, but I suppose seeing as it only takes you five minutes to get to it, you probably don’t deserve any more.


Drama! Action!
Graphics aren’t actually too bad for this game, comparing quite well to some of the 16-Bit versions of the same game. They portray the film’s wild west setting quite well, although that only really entails using a lot of the colours yellow, orange and brown. A modified version of the Back to the Future theme and the rest of the music is bearable but forgettable, and sound effects do their job. But the main problem is that the game is just too short, and isn’t enjoyable to play anyway. Level one is a memory test, level two hardly requires any skill, and level three is a case of leaping from one carriage to another, shooting enemies and collecting bars, being similar to what you’d expect the first level of a game like Shinobi to be, only more frustrating. The levels just feel like a series of mini-games, which was an all-to-common way of adapting movies to video games. The sluggish controls detract further from any fun that can be had with this game.
Don't mind if I do Mrs Patmore


Bizarrely, from memory this game appeared to be quite well-received on its original release. I’m know that the video game versions of Back to the Future Part II were panned by critics, and rightly so because it’s garbage, but this one seemed to be more highly regarded. I don’t know why though. It’s awful. If you’ve got five minutes to spare, do anything but play this game. Phone your mum, make a cuppa, read another article on this website, sit and meditate, find pleasure in your own company. Anything but this.
Like and share if you agree.
 

RATINGS
PRESENTATION: 65%
A lengthy introduction of still images and text explains what’s going on, with similar intermissions between levels. The scenes are quite well-depicted in these bits with characters looking quite similar to their movie counterparts.

GRAPHICS: 76%
Large sprites and detailed screen layouts which reflect the game’s themes quite well, although it’s not always clear what some things actually are.

SOUND: 56%
Forgettable but inoffensive music. Sound effects are nothing special too.

PLAYABILITY: 33%
Frustrating from the start, a pain to control and, when you’ve mastered it, you can play through it in five minutes, less if you skip through the cut scenes.

OVERALL: 36%
The definition of the phrase “lazy tie-in”. Just three short unenjoyable levels which are an insult to gamers and fans of the film. The only thing I gained from it is learning what a buckboard is, and I’m not even sure if the word was made up for the film or is a real word.



Can't be bothered the five days until ITV2 are due to show another repeat of the film? Watch me play through the game. It's almost the same thing, but only five minutes long!
 

Saturday, 28 March 2015

Snapper - Acorn Electron Review

It's Pac-Man but not as we know it
Game: Snapper
Format: Acorn Electron
Developer/Publisher: Acornsoft
Year Released: 1983
Also released on: BBC Micro
Now available on: Nothing

The eighties was the golden age of arcade games. It was also the golden age of clones of those arcade games. These clones usually appeared on home micro computers when developers and publishers weren’t able/couldn’t be bothered to obtain the rights to do an official version. Snapper was the first cloned game that I ever played. A “conversion” of Pac-Man for the BBC Micro and Acorn Electron, Snapper was as spot on as you get. As I was the lucky owner of an Acorn Electron, it was the version for that that I played. Over and over and over again. I’ve still got it somewhere. I also think it was the first game I played on that computer, after ploughing through what seemed liked thousands of programs on the Introductory Cassette. I was blown away by the little introduction on that, by how the letters spelling out Acorn Electron flew onto the screen and then an acorn appeared. Still impresses me now.

Before I played Snapper, I don’t think I’d ever played Pac-Man. Of course I knew of Pac-Man. I received my Electron for Christmas 1985, so Pac-Man was already out of nappies and just starting school. He was the first big video game personality, so kids like me would have had an awareness of him. So in a roundabout way (I know that’s a proper phase – it appeared in my recently uploaded YouTube video of Wheel of Fortune), Snapper served as my introduction to Pac-Man. Apologies for the shameless plugging of my YouTube channel there. But it’s well worth a visit.

Loading screen! Get yer loading screens here!
While waiting for Snapper to load, you aren’t treated to anything extra special. Just the typical Acornsoft loading screen. The game was rereleased by Superior Software at some point, so that version might have a different loading screen. It’s also won’t be anything special though. Sometimes this is a good thing. I owned a number of games where it seemed like the first half an hour of waiting for it to load was for it to display a loading screen. Yes, Commando, you were one. And Superior Soccer. Wow, that was a shit football game. Loved it at the time though.

Once Snapper has loaded, you are presented with a basic but functional intro screen, giving you a guide to the keys to press to make your little Pac-Man clone explore the clone of the famous Pac-Man maze. Also displayed are the keys to pause and reset the game, as well as turning the sound on and off. And the key to start the game. Unless you like staring and static screens, I’d advise you to press the key to start the game. This is either the space bar or, if you’re lucky enough to own a joystick, the fire button on it. I had an Acorn Electron joystick. It was probably the worst joystick ever invented.


That reminds me. I need to get another house key cut.


Fun-filled dot-collecting frolics
After the screen has loaded and has been populated with dots, power pills, ghosts and Snapper himself, a short intro melody plays. Not the Pac-Man melody, but you can figure out where they got the inspiration from for it. And then it’s on with the game. According to fokelore, in a very early release of this game, Snapper looked identical to Pac-Man, and the ghosts looked identical to the Pinky, Perky, Inky, Blinky, Bonnie, Clyde and Bluey, or whatever their names were in Pac-Man. It appears that this infringement of their IP wasn’t appreciated by Namco, so the characters’ likenesses had to be changed. Wonder why they didn’t seem to mind that the rest of the game was so obviously ripped off from their arcade original? Hmmm, anyway, so the Snapper that everyone with an Acorn computer came to know and love featured a Pac-Man lookalikey with legs and a hat. The ghosts grew legs and arms. If folklore is true, an original copyright infringing Snapper is probably worth a fortune now. Probably.


Snapper on the BBC before Namco noticed one or two likenesses with one of their games. 
As a copy of Pac-Man, the idea of Snapper is simple and is known by millions around the planet. Just in case you’re not one of those millions, in this game you have to guide your character around a maze, collect dots and avoid ghost people. If you come into contact with one, you lose a life. But you can collect power pills (bigger dots) and chase after the ghost people who will now have all turned dark blue, highlighting their vulnerability. Catch one, and their eyes float black to the base in the centre of the game to be stripped of whatever voodoo it is that makes them blue and vulnerable. They return to their original colour and become fatal to the touch again. Collecting one ghost gives you 200 points, a second gives you 400, a third gives you 800 and a fourth gives you a whopping 1600 points. Of course, while the ghosts are running scared, you can use this time to collect as many dots as you can instead of chasing ghosts. The choice, as they say, is yours. That’s about it. Every now and again, a fruit appears towards the centre of the screen. Collect it for bonus points, or ignore if you don’t feel hungry.

Snapper has a choice of ghosts or cherries to gobble. Looks like he's going to go for the cherries. I don't blame him.
The beauty of Pac-Man, and this very faithful clone, is that everybody has their favourite way of playing it. Do you clear each quarter one at a time, collecting the power pill as you reach the end of the quarter and go to the next one? Or do you clear as much of the screen as you can and leave the power pills for last? Or do you just go gung-ho and go for whatever dots you can see? Or keep away from the ghosts as much as you can and take your time around the level? Or lure the ghosts towards you, grab a power pill and then scarper? It may be that you tactics change each time you play, or the further you get into the game.

Woo-hoo!
Yes, it’s a simple game, basically a virtual version of tig, or tag, or kiss chase – although without the kissing. It gets tougher as you go on. The ghosts, who leave you alone for much of the earlier levels, become more aggressive and home in on you, and the length of time they are vulnerable after collecting a power pill gets shorter and shorter.

Of all the home conversions and clones of Pac-Man that I’ve played, Snapper is perhaps the closest to the original. It gets the feel of the arcade game just right, even with the change in character design. Snapper moves responsively around the levels, which are splendidly reproduced with their blue walls and not-so-secret tunnel all present and correct. The ghosts may have different pre-defined routes in Snapper than their Pac-Man equivalents, but the way they all have individual characteristics remains the same.


We're at the top! 

There isn’t a lot to say about the sound. Apart from the short pre-game melody, the only noises you get are from collecting dots, fruit and power pills, and a siren when you’ve collected the latter while the ghosts are vulnerable. The siren rises in pitch as the power pill gets closer to losing its magical and mythical powers.

Whether you will like Snapper will be down to whether you like Pac-Man. It’s a fantastic clone of the game, adding nothing new to it. Some changes had to be made just to keep Namco off Acornsoft’s backs, limited just to character design and sound. The only things missing from the Pac-Man arcade game are the intermissions between levels. But other than that, this is just Pac-Man in a different outfit. And mighty fine it is too.

RATINGS
Presentation – 50%
Acornsoft’s earlier games were known for the lack of anything resembling a bell or a whistle. The loading screen features Acornsoft’s logo and the title of the game, and the title screen is white text on a black background with a list of keys. It’s hard to fault it though as it does the job.
Graphics – 78%
The graphics really do bring the arcade game to your portable TV. The maze is blue, the ghosts are all different colours, Pac-Man, sorry, Snapper is yellow. And it’s fairly clear to work out what the fruits are too. Most of the time.
Sound – 75%
Like Pac-Man in the arcade, there is no music in this game apart from a short pre-game melody, but there are suitable sound effects that play throughout the game.
Playability – 76%
Instantly playable, with tight responsive controls. The game runs at a good speed and really does feel like an arcade game.
Overall – 76%
As close as you’re going to get to Pac-Man at home on a retro machine without having your own arcade cabinet in your bedroom. A really good clone of a classic arcade game. Of course, if you don’t like Pac-Man, you won’t like this. 

YOUTUBE VIDEO
Here's Acorn Electron Snapper in action


Wednesday, 25 March 2015

HP Stream 11 Review - The Return of the Netbook?

About six or seven years ago, netbooks were the must-have piece of tech (ugh! I hate that word! Why have I just used it?). These dinky little lappies seemed to be the ideal solution for people who wanted to be able to do basic computer-based activities while on the move - things like browsing the world wide web, reading and writing emails, editing documents, playing simple games – but didn’t want to have to carry a heavy and expensive full-sized laptop around with them.

However, the decline of the netbook was as rapid as its rise. Arguably, this was largely to do with the arrival of the iPad and countless similar devices running Android and other operating systems. These shiny touchy-feely tablets attracted people who wanted something for casual usage, things like browsing the web, reading and writing emails, editing documents, playing games. You know, the target audience of the netbook. But, in my opinion, which is of course important because this is my blog, I don’t believe the fall of the netbook was just because of the invasion of tablets. And I believe that, even today, netbooks still have a place in the market. Not quite as big a place as they once had, but there’s still a place for them.

For me, netbooks never quite got it exactly right. And tablets don’t really tick all of the boxes that a potential netbook user might have on their checklist of things they want in a portable device. When they first made their bid for stardom, netbooks marketed themselves on their value. Not value for money, just value. In other words, they were cheap. But cheap doesn’t always mean good. In the case of early netbooks, cheap meant nasty. Manufacturers did whatever they could to keep costs low, cutting back in many of the areas that made normal laptops expensive. They had low-spec processors, a small amount of memory, poor graphics and hardly any storage space. Of course, storage could be expanded through the use of memory cards, memory sticks and external hard drives. And there was also the idea that things could be stored online, although the scary world of easily storing things in clouds was still a few years away from becoming a proper reality. And despite the fact that they sold themselves as being little laptops, they were often surprisingly heavy and bulky. It was only really the screen and keyboard that was small. The actual casing of the device was often quite thick. Then there was also the issue that several of them didn’t come with Windows. Instead, they had some variant of Linux. And although Linux is a perfectly adequate operating system and can be well-suited to the specs of these kinds of devices, it really isn’t something that the general public want to have to use. My mum had an Acer Aspire One during the first netbook boom. Her first complaint about it was that she didn’t know how to work it. It ran Limpus Lite, a Linux OS specifically tailored for low-powered netbooks. She was used to Windows, and because things were different, she didn’t like it. But even when she began getting used to it, Linux just isn’t as user-friendly as it should be. And the version included on her Aspire One was quite locked down. A bit of faffing with it, admittedly fun for somebody like me with a bit of interest in computers, freed up some of the functionality of it, but it didn’t still make her jump for joy. And why in the 21st Century, do you need to type in nonsensical commands into terminal window to do basic tasks? Stuff like unlocking certain features or even downloading other applications. And if things went wrong, you were stuffed. Getting an error message saying that a program you are attempting to install is unable to resolve its dependencies means nothing to no-one – apart from Linux geeks. Leave that language in the background, not in the main user interface. I suppose it was my own fault for unlocking the locked-down parts of Linux. The screen resolution was also pants, with you having to scroll left and right on websites to fully view them. Making users scroll horizontally is a big no-no when designing websites, so having to do it because the computer you’re using just isn’t able to display web pages properly is going to dampen the experience. I recently borrowed my mum’s old Aspire One just to find out if it really was as bad as I remember it – it’s been in a box since 2009 after about two weeks of usage. After I spent half an hour of getting frustrated with it, it went back in its box. I just couldn’t get any pleasure out of using it.

An Acer Aspire One running Limpus Lite. Yuck!

Over time, netbook manufacturers seemed to address some of the complaints above. They began sticking extra RAM and storage space in them, made them look sleek, sexy and shiny, and through a special deal with Microsoft to grab back some of the OS market share that they were losing to freebie Linux, they installed Windows on them. But, these improvements didn’t come cheap. Nope, netbooks suddenly got quite expensive, and appeared to retail for a price similar to that of a standard laptop. One of the key unique selling points of the netbook – its low price – seemed to vanish. At least this was the case when I came to look at netbooks for myself, probably around 2010, 2011, I couldn’t find one for less than £200, apart from second-hand ones, and there were very few models still available.

Fast forward to today. Here we are in a world where everyone who wanted an iPad or similar has got one. Companies are falling over themselves to offer free storage of your documents online, or obscene amounts of storage if you pay them for it. But it seems that there is still a market for cheap, low-spec PCs. I have an iPad and a Google Nexus 7 tablet. And although I find them brilliant for casual usage (well, the Nexus 7 was brilliant until Lollipop came along and buggered it up), I have an issue with them for usage that isn’t quite as casual, but doesn’t require the use of a high-end jumbo computer. For instance, I get the train quite often to work and back and an ideal time to write entries for this blog is when I’m on that train. Or even at work when I’m on lunch. Unfortunately, doing so on a tablet just isn’t really that great an experience. Okay, so I can make notes on them and expand on them when I’m at home at a computer, but I’d still like to be able to power up an ultra-portable laptop, tap tap tap away on a proper keyboard, and be productive when I’m out and about. Not to pass time by playing Candy Crush Saga. What I need is a small no-frills laptop. A netbook in other words.

Imagine my joy then when I noticed an advert on TV before Christmas for a laptop with an 11 inch screen, for less than £200. Yes, imagine. I don’t need to imagine as I managed to get one, and I’ll be talking about it in a bit. It seems that netbook-type devices have slowly been edging their way back into the market. And until now, nobody’s really noticed. Not too long ago, Google developed Chrome OS and manufacturers began producing computers that ran it. These Chromebooks, as they like to be known, come in different shapes and sizes, but it seems that the little ones are quite popular. Running what is basically a web browser doesn’t require much computing power. They also don’t need a great deal of physical storage space as just about everything is done online. Applications are accessed online and documents are also saved online. So Chromebooks can be produced quite cheaply. It’s well-known that Google and Microsoft aren’t the best of buddies, and neither likes the other encroaching on their territory. Through their Chromebooks, Google are taking small bites out of Microsoft’s large share of the operating system market. So Microsoft have retaliated.

Part of the cost of a new PC is the OEM licence for Microsoft Windows. This is usually paid by the manufacturer and passed onto the consumer. To encourage manufacturers to produce laptops with Windows on them, Microsoft have released a special version of it: Windows 8.1 with Bing. The operating system, which is almost identical to Windows 8.1 without Bing, can be installed for nothing (or next-to-nothing) by a manufacturer if the device uses certain low-end processors, and as of February 2015, has a screen smaller than 14 inches. As this makes the PCs cheaper to produce, it means that these savings can be passed on to the consumer.

Enter the HP Stream series. This is a family of laptops from HP with the Windows 8.1 with Bing operating system. The laptops come in 11 inch, 13 inch and 14 inch variants, and their cheapo operating system and associated low specs, enables them to retail in the UK for £179, £199 and £229 respectively*. Ooooh, cheap, low-spec little computers? Sounds like we’re back where we were about seven years ago!

* prices were correct as of February 2015

So, is the netbook back? Have HP got it right this time round? Well, they’re definitely a lot closer to hitting the mark. After seeing the TV commercial for the HP Stream, I decided to plump for the 11 inch version. I already have a 17 inch laptop with pretty decent specs, so if I need screen space and a bit more oomph to power whatever it is I’m doing, I’ve always got that. In my eyes, the HP Stream would be the little alternative I could pick up and use for anything else, and take on days out with me, and not be hampered by the limitations of tablets. I ordered directly from HP just before New Year as I’m eligible to get a little discount from them (I should note that I don't work for them though!), and was given a delivery date of a two weeks later. A couple of days before it was due to arrive, I received an email from HP telling me it had been delayed by a week, and was given a voucher code for 20% off accessories. As it happened, the laptop turned up only one day late, so the voucher code was a bit of a bonus. In fact, the HP Stream 11 is just a whole streamload of bonuses, as we shall discover when I decide to mention them.

HP have decided to release their Stream-branded laptops in two colours: blue and pink. One for the boys, one for the girls. Perhaps. Being a boy, I went for the blue option, but was a bit wary of what it would actually look like. Turns out I needn’t have worried. The colour of the laptop itself is striking, but it doesn’t look tacky. It’s quite a deep blue, and I feel it suits the device quite well. The HP Stream isn’t going to appeal to your serious corporate type, but it’s not designed to do so anyway. That’s not to say it can’t be used for serious business. It’s just that you might look a bit odd whipping one out in front of the board of directors, unless you’re one of those wacky types who likes doing crazy things to be ironic. But, the blue does suit the device, and doesn’t cheapen it like I feared it might. The casing is plastic, but is like a matt plastic, which again prevents it from looking and feeling cheap. Also making the laptop look deceivingly more expensive than it actually is, is the shiny silver HP logo on the back of the lid, and the words Hewlett Packard printed at the back of its base. Oh yes, it’s a nice looking thing.



Things are equally as attractive inside. The blue theme continues around the screen and keyboard, although around the keyboard there is a polka dot effect and a gradient from dark to light blue. This sounds like it would be awful, but again, it actually works quite well here. The keys are a nice bright white with clear dark grey lettering printed on them. A trackpad and the power button are also situated near the keyboard. The bezel around the screen, which is quite wide, houses a webcam at the top and another HP logo at the bottom.



The sides of the laptop are home to all of its ports and slots, one for power, one for an SD card, two for USB, one for HDMI and one for headphones. With the lid down, the laptop looks quite sleek and thin. It’s by no means a Macbook Air, but it’s a step up from the bulky netbooks of old.

But of course, looks aren’t everything. What matters is how usable this computer is as a computer. And, fortunately, it’s very usable. As has been mentioned already, installed on the HP Stream is Windows 8.1 with Bing. Although Microsoft have discounted the cost of the OS, they haven’t slimmed it down in any way. All they have done, and the reason that it has “with Bing” in its name, is that Bing has to be set as the default search engine. That’s it. The manufacturer isn’t allowed to change it. But you can, and you more than likely you will. That’s if you can figure out how to. It seems that Microsoft have done a little something in Internet Explorer which throws up an error if you try to go into the “Add Search Providers” option and add another search provider from the list that appears. There are other ways of doing it, a quick Google will reveal how. Well, you'll be stuck with having to a quick Bing first to find out. Or you can just install Chrome and set Google, or whatever other provider of search that you wish to use, in that. But other than that, there is no other difference between Windows 8.1 with Bing and Windows 8.1 without it.

Powering up your computer for the first time takes you through the usual Windows set up, and to me seemed quicker than usual. The only thing to be careful of is a little section about your privacy settings, featuring options about what you do and don’t want to share with Microsoft and/or HP. It’s no different to what you get on any other Windows 8 PC, so there’s no need for me to go into it in any detail. Once you’re up and running, you may notice a few bits of crap cluttering up the already limited space on your hard drive, so it’s best to get removing the junk before you start using your computer for real, just in case you accidentally remove something you shouldn’t and need to start again.

One of the first things you’ll notice, and probably the first thing to disappoint you, is that the screen quality on the HP Stream isn’t amazing. It is high definition, but the matte screen seems to give it a bit of a filmy layer over the display, affecting the clarity and making things appear slightly washed out. The colours are also not particularly vibrant and the display itself can be quite dim. I use mine on its brightest setting, which isn’t too bad, but in certain scenarios it could do with being brighter. Of course, setting brightness to the max affects battery life, so don’t expect the Stream to run all day if you like things nice and light. Issues with clarity are more obvious when doing things like word processing, browsing the web. Watching videos and viewing photographs isn’t too much of an issue, although I could imagine it potentially being more of one on the models with larger screens. The viewing angles are also not too great. Although this isn’t really too much of a problem if you’re using the computer at a desk, it can be if it’s on your lap and you shuffle around a bit. I used my HP Stream on a train (to type some of this as it happens!), and found that the tray table and angle of the seat in front of me prevented me from opening the screen as much as I would have liked, so made it difficult to get a good view of what I was typing. However, the resolution of 1366 x 768 pixels means that documents and websites are displayed at a suitable resolution, so there’s no scrolling left and right to view the entirety of whatever it is you’re looking at. The screen isn’t awful, but it isn’t great. That said, the matte finish means there’s no reflection on it, so it’s not all bad.

The keyboard is almost full-sized, and, unless you happen to have a full-sized keyboard around to compare, you’d be hard-pushed to tell the difference. Something that I like, which my 17.3 inch laptop lacks, is the fact that the HP Stream has its own function keys, rather than having them shared with the numeric row of keys. Typing on the keyboard is a pleasure, and I feel that I can type at my usual rate, approximately two words per minute, just as well on the HP Stream as on other keyboards. A lot of PC reviews mention something about travel when talking about keyboards. I’m not sure what that means, but I’ll say that this laptop’s keyboard has good travel, and hope that that’s a good thing. As with the casing, the keyboard doesn’t feel cheap, and compares well with what you’d find on more expensive computers.

As for the trackpad, this isn’t quite as brilliant. I’ve never been a big fan of trackpads, preferring to use a mouse instead, and used some of my 20% off accessories voucher to purchase a wireless one for this device (thanks HP!). The trackpad on the HP Stream doesn’t change my opinion about them either. Windows 8 is all about swipes and gestures and stuff. If you don’t have a touchscreen device, which is the case with the HP Stream - although I believe that there is a touchscreen version of the Stream 13 - you can do some of the gestures using the trackpad. Swiping from the right brings up the “charms” menu (grrrr!), and I’m sure swiping from other places does other things. But it’s a bit hit and miss when it works, and to be honest, wasn’t one of Windows 8’s best features, so you’re unlikely to want to do it anyway. The problem is, it’s sometimes possible to accidentally bring up a menu by the trackpad misregistering an action as a swipe. Additionally, it doesn’t always register what you have intended to do. Tapping the trackpad itself to open an application sometimes appears to make the computer think you’ve tapped elsewhere. You can however physically push down the bottom of the trackpad – pushing down on the left is a left click, pushing down on the right is a right click. I find it much easier to use this method to open applications and select particular parts of a screen, even though you sometimes need to give it a good push down, although I will always use my mouse where possible.

Just like the netbooks of old, the specs of the HP Stream aren’t the greatest. It has an Intel Celeron N2840 processor, 2GB of RAM and a 32GB eMMC hard disk. The problem with the HP Stream is that, as it runs full Windows, it is theoretically able to attempt to run whatever Windows application you want to throw at it. Attempt is the key word here. Unfortunately, a lot of Windows applications require better specs than the Stream possesses to run well. Expect too much of it, and the Stream will disappoint. For day-to-day productivity and web browsing, the Stream is brilliant. But if you want to start editing the next Hollywood blockbuster or even play about with multi-layered photos in Photoshop, you’ll be sitting twiddling your thumbs while the Stream decides what to do. Opening up multiple tabs in your internet browser, or having several applications running at the same time, will also cause things to slow to a crawl. Saying that though, for the purposes I purchased my Stream for, I’ve never really experienced any speed issues in regular use, and actually find it a nippy little thing. I tested loading up a load of stuff simultaneously just for the sake of this review, but it doesn’t reflect how I would actually use it. Don’t be put off thinking that all you can do with the Stream is type documents. The beauty of Windows is that there are many many applications out there that don’t require much to get them going, which for retro gaming fans like me, includes computer and console emulators. I’ve also found that websites with online video like YouTube and Twitch run surprisingly well, even when plugged into a TV set through a HDMI cable.

While the processor and RAM can’t be upgraded on the HP Stream, it is possible to add to the storage space. The device has a 32GB hard drive, but you’ll find that about half of it is taken up with the Windows operating system itself and a partition which I assume contains files to restore things. You’ll probably begin with 17GB of usable space, but this will quickly deplete as you begin installing other applications. One such application that you’ll be likely to install shortly after taking possession of your HP Stream will be Microsoft Office. Why? Because it’s free! The HP Stream comes with a year’s worth of access to Microsoft Office 365 Personal. Office 365 is basically the full Office suite of applications (Word, Excel, Powerpoint and so on), but sold on a subscription basis instead of as a one-off. A year’s subscription is usually about £60. The applications themselves get installed on your PC, meaning that you can use them offline. You are also able to save any documents onto your PC too. However, doing so eats into your valuable storage space. So, what Office now comes with is the ability to save documents in the cloud (this is standard on all current versions of Office, not just Office 365). When you set up your PC, you are asked to set up a Microsoft account. This gives you a OneDrive account, usually with the default allowance of 25GB of space, which is fairly generous. Any documents you choose to save to the cloud can go into your OneDrive account. However, once you activate your Office 365 voucher, you’ll find that the allowance shoots up to 2TB, and Microsoft have recently announced that they’ll be doing away with the storage cap completely. So, technically you’ll have unlimited space to store whatever you want, and this isn’t just documents you create in Office. It’s a generous offer, and goes some way to solving the problem of a lack of storage space on the PC itself. Of course, this is partly the reason the HP Stream exists and why providing a large capacity hard drive isn’t essential. Microsoft want to encourage people to use their cloudy offerings as standard, to compete with similar offerings from Google who want the same from their Chromebook. However, you’re not limited to online-only with the HP Stream. Apps are stored on the device and documents can be saved to it too. It’s just that you can get a lot more space if you choose to store things in the cloud. Additionally, you can increase the storage available to you on the Stream with an SD card, USB memory stick or external hard drive. Just remember that if you save something to OneDrive, you need to be online to retrieve it!

HP also appear to throw in a bit of temporary extra storage with Dropbox via one of the shortcuts on the desktop, so that’s even more cloud-based storage for you to do what you want with it. How exciting. Of course, if storing your private and personal documents online isn’t your bag, then perhaps this won’t be the device for you.

The downside to all this temporary subscription stuff? It’s temporary. Of course, you can extend your subscriptions to Office 365 and/or Dropbox, but this costs pennies. If you choose not continue you memberships after their free periods are up, you’ll still have some use of them. The amount of storage in your OneDrive and Dropbox accounts will return to their default amounts. You’ll still be able to access files that are stored prior to the reduction in space, but you won’t be able to add additional ones until you've deleted enough to get you below the maximum space allocation, The Office installation on your computer will be limited to being read only, although you will still be able to access the online version of Office, and you can also now edit Office documents through Dropbox too. So all is not lost. And you may decide that Microsoft’s Office 365 is actually a good enough product to keep paying for, in which case the HP Stream has served its purpose, both for you and for Microsoft too. 

It’s already been mentioned that the HP Stream isn’t the most powerful of computers, and if you try to throw too much at it, it’ll just laugh at you. Internally that is. You can’t actually see or hear it laughing. In fact, it’s pretty much a silent computer as it doesn’t have a fan. Hmmm, I quite like how I linked from talking about the computer laughing at you to mentioning its silent fan there. I’d claim it was deliberate but it was just me spotting the opportunity and jumping on it.

Despite its lack of fan meaning that the HP Stream can operate without anybody knowing it’s even on, it does pump out some volume from its speakers. A surprising amount of volume too. The speakers are under the laptop, which does baffle me to an extent. Surely it would muffle the sound if you're using the laptop with a cushion on your lap (can’t recommend this though – might make it overheat! At least you won’t get burnt legs though). But the sound is actually quite clear and crisp and loud. It uses HP’s DTS Studio Sound. I’m not sure if that’s a good thing, but it seems to work well in this case. There isn’t much depth and bass to the sound it produces though.

Before I distracted myself by talking about its fan and sound, I mentioned that the HP Stream is no super computer. If you’re into your games, as I’d expect you would be if you’re reading this blog, the HP Stream will struggle with many of the more demanding (and not so demanding) current games. It’ll just about cope with Minecraft, although that’s with the most basic of settings. But, as this blog is primarily about old games, you’ll find that the HP Stream is perfectly suited to old stuff. EA recently offered Theme Hospital for free as part of its Origin service, and that runs perfectly on the Stream. Emulators can be hit and miss, but this is more than likely down to problems with settings or the emulator’s lack of Windows 8 support than the computer itself. I’m still yet to get a Mega Drive emulator working properly on my Stream. Kega Fusion refuses to go into full screen, although works fine otherwise. Gens will work in full screen but the diagonals on my control pad won’t work, which hampers many games (although that might be an issue with my controller though). As for other systems, ZXSpin also doesn’t appear to like full screen, whereas emulators like ElectrEM and VirtuaNES work great and MAME is amazing. There are so many emulators out there though that there’s more than likely at least one for each system you wish to emulate that will work fine on the HP Stream. It’s just a case of downloading and trying them.




In a way, the HP Stream lends itself perfectly to retro gaming. Despite the fact that back in their day, computer games could take forever to load, old games do have that element of being easy to jump into for a quick game. As the Stream lacks the space or the power to cope with games that demand it, it sort of forces you to play older games. As it loads up pretty much instantly and is so portable, you can be into a game within seconds. And, unlike tablets, you’re not just limited to playing console games, either with touchscreen controls (urgh!) or with a controller plugged into it if you have the right accessories. Nope, you can also play hundreds and hundreds of computer games with a proper keyboard. And it is actually such a pleasure to play them on the Stream. I’ve been whizzing around Acorn Electron Chuckie Egg more in the last few weeks than I have for years. It’s as if it’s a dedicated retro computer, er, computer.

It’s worth also mentioning the Windows Store. Although there are nowhere near as many apps as there are in the equivalent online bazaars for Apple and Android devices, there are still more apps than you’d ever need, and all the main ones are there (Facebook, Netflix, etc). And as Windows 8 was designed with tablets in mind, tablets which run on lower specced processors like that of the Stream, a great many of the apps also work fine on it. Ok, some are probably designed for touchscreen, but this may change as Microsoft appear to be refocusing on Windows as a desktop operating system, with the forthcoming Windows 10 reinstating some of the features that Windows 8 removed. Whether the HP Stream will be able to cope with Windows 10 remains to be seen. It may be able to cope with it, it just might not have the space to install it though! As another incentive to draw you into the Windows Store to find out what it has on offer, HP/Microsoft also throw in a £20 voucher to be spent in the store on apps, games, movies, whatever they have going.

Have I covered everything yet? Keys? Screen? Mousepad? Usability? Camera? Ah! The camera! Yes, the HP Stream has a webcam. It isn’t the greatest, being a bit grainy and not displaying images in the highest of definitions, but if all you need it for is chatting to your mum on Skype, it’s perfectly adequate. And Skype, which is preinstalled, does run well on the device. It might also be worth mentioning that your year long subscription to Office 365 Personal also gives you 60 minutes of Skype talk time. Of course, video calling to other Skype users is free, so i'm not sure what the 60 minutes actually does. I think it lets you phone people's phones from your Skype account.

As for the battery, I've found that it usually lasts for between five to six hours between charges. I doubt that you'll be using the computer for long periods of time so this is pretty good going. 

So, all in all, as you’ve probably gathered seeing as this review has gone on longer than some of the essays I wrote at university many decades ago, I like my HP Stream 11. Yes, it has its faults. The screen could be better, and I find that I don’t tend to use the trackpad when I can avoid it (although that’s more down to me not liking trackpads). Apart from that, for the purposes that I wanted the Stream for, it does exactly what I want it to do. It fills that gap that tablets can’t, gives me the ability to be both productive and have fun, and is small and light enough to be taken on journeys with me. I probably wouldn’t use it as my main PC, but that’s because I have other requirements for my main PC which the HP Stream just wouldn’t be able to meet. But similarly, just as that other PC satisfies certain requirements, the HP Stream satisfies other ones better. I can’t lug my main laptop onto a train and carry it around with me all day. It also just doesn’t feel as immediately available as the Stream does. For many people though, it could serve as their main computer, as it can do a lot of everyday tasks, and it is available in larger sizes too. 

Is it a Chromebook killer? Personally I think it’s better than the Chromebook, just because of the fact that Windows is more versatile. You have access to a much wider range of applications, and the fact that it doesn’t require you to be online pretty much all of the time gives you much more freedom as to how you can use it. Here in the UK, the Chromebook isn’t as big a deal as it is in places like the USA, so it’ll be hard to see if the Stream has any real effect on Chromebook sales. Over in the USA, the Chromebook appears to be most popular in schools. As there is meant to be an education variant of the HP Stream 11 on its way, it looks like HP are working on behalf of Microsoft to get Chrome out of the classroom.

Does the HP Stream signify the return of the netbook? This is more difficult to answer. The netbook was the right idea at the time of its original appearance, but just didn’t really work. I think a lot of people purchased netbooks with higher expectations of what they were capable of. What they ended up with disappointed them, and they just didn’t enjoy using them. As soon as tablets like the iPad came along, which were undeniably much more of a pleasure to use, people abandoned their netbooks. It’s still true that tablets tick a lot of the boxes for many people, and there isn’t a need for them to return to netbooks. But for others, tablets are just a bit too casual. They need something in between a tablet and a full-on all-singing all-dancing PC. And this gap can be filled by modern netbook-like devices, devices like the HP Stream. The market for them isn’t anywhere near as big as it once was, as it will continue to be dominated by tablets and even large screen mobile phones, but there is definitely a market.

As a device by itself, the HP Stream is a great purchase. When you consider that part of its cost includes the one year subscription to Office 365 (worth £60), plus £20 to spend in the Windows Store, you’re actually getting a laptop with full Windows for around £100. And a good looking, easy-to-use, fairly nippy little laptop too. I can’t recommend one enough. As a standalone device, providing your needs aren't too great, it's well worth considering. And as a companion device to whatever else you have, it’s almost perfect.  

Phew! That took a long time to write! The computer is probably obsolete by now.